Sonic and sega all stars racing pc

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Standard visual tweaks apply, such as the ability to toggle anti-aliasing, motion blur, v-sync, and tweak the texture quality of nearly every asset in the game. The gorgeous HD levels that were already great looking to begin with on consoles really pop, and even on the lowest settings possible, Sonic & All-Stars Racing Transformed still looks great. You’ll notice right off the bat that the PC port contends with the console version in terms of visual output, and often times, depending on your rig, it can exceed it.

Rig: Intel i3-2370M, with 8GB of RAM, GeForce GTX 555 GPU, 50fps average performance, Windows 8 64-bit, DirectX 11 Provided you don’t have an affinity towards five-player local racing and exclusive GamePad-centric mini-games found on the Wii U, this is the definitive version of Sonic & All-Stars Racing Transformed.

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To my surprise, this is pretty much a no-nonsense solid conversion with some slight upgrades along the way. With all of the delays, all signs pointed to an issue with the PC version of Sonic & All-Stars Racing Transformed.